Video Game, Anime, & Music Video Spirituality/Religion
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- kFoyauextlH
- Posts: 1983
- Joined: Sun Jun 15, 2025 3:53 pm
Re: Video Game, Anime, & Music Video Spirituality/Religion
I noticed that cultures called or considered small and weak make stories of their characters being big and strong, and that the English speaking fantasies like those where the White Man was strong, almost always take place in some foreign setting where they are super powered among foreigners rather than the surrounding local population. This happens with Gulliver's Travels but also John Carter From Mars, Tarzan, and numerous other things that seem to be Imperialistic and promoting the idea of being domineering over an inferior group of foreigners, savages, aliens, or animals.
I've heard of or seen all of these except maybe two that seemed very specific to Japan and without much information about them making the rounds outside of Japan.
I haven't heard of almost any of these except the last two, but barely:
Whatever reaches people and impacts their minds and creative products afterwards is of interest to me it aldo can give me a pulse on the cultural zeitgeist and what appeals to certain demographics.
Weird that these Indian videos are flooding the place, but they function fine enough since they write things down in English and say the names in English too maybe.
So much of Chinese and Japanese artistic culture comes from the culture of Gandhara in modern Pakistan which was the Indus culture, and then it went through Tang China:
https://en.wikipedia.org/wiki/Japanese_ ... Tang_China
- kFoyauextlH
- Posts: 1983
- Joined: Sun Jun 15, 2025 3:53 pm
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Video Game, Anime, & Music Video Spirituality/Religion
ent.
Last edited by deleted_2395 on Sun Mar 15, 2026 9:55 am, edited 3 times in total.
- kFoyauextlH
- Posts: 1983
- Joined: Sun Jun 15, 2025 3:53 pm
Re: Video Game, Anime, & Music Video Spirituality/Religion
Omg, that freaking gane made my heart race lol. I think I may have played it or something extremely similar at some point. That video is 12 years old so it comes from a time where these games were still pretty popular, and it is good to receive the news that they still are, because they are nice and simple and may even stimulate the imagination more that way. The level designs look like the old Nintendo games that I was rage-quitting as a child, except that they would largely let me choose my own movement pace except for some levels that may have operated similar to this or at least pushed the screen and forced the little person I was inhabiting to run ahead or be pushed off the edge of something.
I need to work at my own pace at least and not be criticized for it, like some of these games suggest I'm "lesser" for taking too long, and if that says anything about my life, I've married for a decade and in a relationship since 2009 and with others before that and I'm nearly 40 and will go beyond that and still most likely be a virgin:
The damn fridge starts beeping! Now our fridges are rushing us too! I didn't even expect the video to include something about the rushing pressure element!
I can't even walk fast anymore due to the intense pain it causes, but I did it anyway the other day to try to get to an area to catch a bus, and I was screaming through the neighborhood and holding my chest, but luckily no one checked to see if I was dying.
If some kind of a wave of death was headed my way suddenly, I would have to just take it or find some other way to try to cling to life:
These funny things I say and show I also call "dark meditations".
Oh, supposedly someone was alright?
Well, this stuff has to come up here due to the intense impact of Japan, anime, and even connects through the modern Japanese cultural issue of excessive working, pushing themselves, burn out, exhaustion, and death in various ways, and a lot to do with excelling, excellence, and death connects to games and spirituality, so it all makes sense to me, looping and winding together and through all these topics.
https://en.wikipedia.org/wiki/Nemo_Zhou
Notice the word "ninja".
This may be of interest, though this new YouTube based speech style gets on my nerves:
https://en.wikipedia.org/wiki/The_Longing
"
The Longing, a 400-day game, uses temporal mechanics to motivate players and create an engaging experience.
"
https://www.reddit.com/r/patientgamers/s/Zeg2OHnBuZ
Almost like waiting for life to begin, success or a sense of success or accomplishment, or anything to get better.
https://www.wired.com/story/the-longing-game-review/
"
The Longing Is a Video Game of Transcendent Slowness
Set in a virtual cave, this Tamagotchi-like waiting simulator is a riff on a German folktale that captures 2020’s sad and surreal lockdown energy.
"
The endings, so spoilers I guess, but seriously whose got the time for any of this? I certainly do, as the rare case of an adult with seemingly endless time to burn on absolutely nothing, except that I still feel I don't have any time at all for anything and I'm enjoying practically nothing, like how a person can't ever get to the good part in a dream sometimes, like not being able to eat or enjoy food since if you're chewing something its probably the pillow.
Keep a keen eye out for me actually kidding and the other eye for how I'm also not.
Hahaha, this sounds so dumb:
Now people read things to us:
"
Japan's obsession with working, known as a, culture of overwork, is rooted in postwar economic recovery efforts and a "work-first" culture that glorifies long hours and extreme loyalty. This has led to high rates of unpaid overtime, understaffing, and karoshi (death by overwork), a phenomenon where employees die from overwork-related illnesses or suicide.
The World Economic Forum
The World Economic Forum
+2
Key elements of this work culture include:
Long Hours & Social Pressure: Leaving on time is uncommon, and many employees stay late to show commitment or because their superiors are still working, rather than for productivity.
Karoshi (Death by Overwork): This is a severe social issue in Japan, with hundreds to thousands of deaths officially recognized annually, often due to stress, heart attacks, or strokes.
Cultural Values: A high value is placed on perfectionism, harmony, and appearing busy at one's desk, which can lead to low productivity due to inefficient, labor-intensive processes, according to a Quora post and this YouTube video.
Limited Work-Life Balance: Many workers take less than half of their paid holiday entitlement, and paternity leave, though available, is rarely taken, note The Economist and a YouTube video.
Structural Factors: The "minashi zangyo" system, which includes a fixed amount of overtime in the salary, often acts to discourage leaving on time, say this YouTube video and a Quora post.
YouTube
YouTube
+5
While Japan has taken steps toward reform, deep-seated social pressures make reducing overtime a significant challenge, notes a World Economic Forum article and a LinkedIn post.
"
https://www.weforum.org/stories/2024/10 ... nnovation/
I need to work at my own pace at least and not be criticized for it, like some of these games suggest I'm "lesser" for taking too long, and if that says anything about my life, I've married for a decade and in a relationship since 2009 and with others before that and I'm nearly 40 and will go beyond that and still most likely be a virgin:
The damn fridge starts beeping! Now our fridges are rushing us too! I didn't even expect the video to include something about the rushing pressure element!
I can't even walk fast anymore due to the intense pain it causes, but I did it anyway the other day to try to get to an area to catch a bus, and I was screaming through the neighborhood and holding my chest, but luckily no one checked to see if I was dying.
If some kind of a wave of death was headed my way suddenly, I would have to just take it or find some other way to try to cling to life:
These funny things I say and show I also call "dark meditations".
Oh, supposedly someone was alright?
Well, this stuff has to come up here due to the intense impact of Japan, anime, and even connects through the modern Japanese cultural issue of excessive working, pushing themselves, burn out, exhaustion, and death in various ways, and a lot to do with excelling, excellence, and death connects to games and spirituality, so it all makes sense to me, looping and winding together and through all these topics.
https://en.wikipedia.org/wiki/Nemo_Zhou
Notice the word "ninja".
This may be of interest, though this new YouTube based speech style gets on my nerves:
https://en.wikipedia.org/wiki/The_Longing
"
The Longing, a 400-day game, uses temporal mechanics to motivate players and create an engaging experience.
"
https://www.reddit.com/r/patientgamers/s/Zeg2OHnBuZ
Almost like waiting for life to begin, success or a sense of success or accomplishment, or anything to get better.
https://www.wired.com/story/the-longing-game-review/
"
The Longing Is a Video Game of Transcendent Slowness
Set in a virtual cave, this Tamagotchi-like waiting simulator is a riff on a German folktale that captures 2020’s sad and surreal lockdown energy.
"
The endings, so spoilers I guess, but seriously whose got the time for any of this? I certainly do, as the rare case of an adult with seemingly endless time to burn on absolutely nothing, except that I still feel I don't have any time at all for anything and I'm enjoying practically nothing, like how a person can't ever get to the good part in a dream sometimes, like not being able to eat or enjoy food since if you're chewing something its probably the pillow.
Keep a keen eye out for me actually kidding and the other eye for how I'm also not.
Hahaha, this sounds so dumb:
Now people read things to us:
"
Japan's obsession with working, known as a, culture of overwork, is rooted in postwar economic recovery efforts and a "work-first" culture that glorifies long hours and extreme loyalty. This has led to high rates of unpaid overtime, understaffing, and karoshi (death by overwork), a phenomenon where employees die from overwork-related illnesses or suicide.
The World Economic Forum
The World Economic Forum
+2
Key elements of this work culture include:
Long Hours & Social Pressure: Leaving on time is uncommon, and many employees stay late to show commitment or because their superiors are still working, rather than for productivity.
Karoshi (Death by Overwork): This is a severe social issue in Japan, with hundreds to thousands of deaths officially recognized annually, often due to stress, heart attacks, or strokes.
Cultural Values: A high value is placed on perfectionism, harmony, and appearing busy at one's desk, which can lead to low productivity due to inefficient, labor-intensive processes, according to a Quora post and this YouTube video.
Limited Work-Life Balance: Many workers take less than half of their paid holiday entitlement, and paternity leave, though available, is rarely taken, note The Economist and a YouTube video.
Structural Factors: The "minashi zangyo" system, which includes a fixed amount of overtime in the salary, often acts to discourage leaving on time, say this YouTube video and a Quora post.
YouTube
YouTube
+5
While Japan has taken steps toward reform, deep-seated social pressures make reducing overtime a significant challenge, notes a World Economic Forum article and a LinkedIn post.
"
https://www.weforum.org/stories/2024/10 ... nnovation/
