Boethiah Khaine
Posted: Mon Jun 16, 2025 1:35 pm
This is my first thread and I'll use this as my initial staging ground and office to discuss just about anything I may be thinking about.
, and anyone can feel free to ask me my opinions on anything they may be interested in asking about.
The two characters mentioned in the title can be looked up along with the possible origins of their names and the etymologies of those, the first being "Aid", the other being:
https://www.abarim-publications.com/Meaning/Cain.html
"
The verb קנן (qanan) isn't used in the Bible but it appears to tell of the weaving of many strands into a dynamic and interlocked network. These strands may be reeds and twigs that a bird weaves into a nest, or it may be acts of trade and routes of commerce that together combine into a bustling economy. Noun קן (qen) means nest, and verb קנן (qinnen) means to make a nest.
Verb קנה (qana) means to obtain, i.e. to acquire or in some instances to create. It's the regular verb for a commercial purchase. Noun קנין (qinyan) describes an item acquired (or created). Noun מקנה (migneh) means cattle (as unit of commerce). Noun מקנה (miqna) means purchase or purchase-price. Noun קנה (qaneh) denotes some herb on a stalk, or any rod, reed, branch- or stalk-like item (in this sense, a plant "acquires" its branches).
The verb קין (qyn), which isn't used in the Bible, occurs in cognate language with the meaning of to fit together, fabricate or forge (often of metal things). In the Bible occurs only the noun קין (qayin), meaning spear. Note that our modern word "franchise" comes from a word that meant spear, and originally denoted a free man, i.e. one who had the authority to bear arms, own property and thus conduct trade. The earliest republican government of Rome was called curia, literally spear-bearers, and the link between bearing a spear or other such ceremonial weapon and a senatorial government (a government by tribal elders) appears to have been pretty much globally understood throughout history.
Noun קינה (qina) denotes a kind of sad poem; a dirge or lamentation, which both had to be fabricated and could, presumably, pierce a person's soul like a spear (which is an obvious Biblical figure of speech; see Luke 2:35). The denominative verb קונן (qonen) means to do a dirge, which could be either to chant or compose one.
The verb תקן (taqan) means to make or become straight.
"
Which connects to something else I was reading about earlier:
https://en.m.wikipedia.org/wiki/Resheph
"
The Hurrians also incorporated him into their pantheon under the name Iršappa, and considered him a god of commerce. Through their mediation, he also reached the Hittite Empire. He was also introduced to Egypt, possibly by the Hyksos, and achieved a degree of prominence there in the Ramesside period, with evidence of a domestic cult available from sites such as Deir el-Medina. The Egyptians regarded him as a warlike god, but he could also be invoked as a protective healer.
"
Also Remphan or Rephan and Zaltec, a mixture of fiction and curiosities.
A lot of themes overlap regarding these names, for example, Boethiah is from the Elder Scrolls series of games as a "Daedric Prince", a demon or a daeva in other words, and has to do with themes of division and a faction of elves separating from others, with story points extremely similar to those found in Warhammer Fantasy which have to do with Khaine. Zaltec has to do with similar story points, and division between his "brother" Qotal, similar to what is thought to be the theology of the Zurvanist strain in Zoroastrian thinking where Ahura Mazda or Ormazd is considered the "brother" of Angra Mainyu or Ahriman, but based on any sense of conflict between Tezcatlipoca and Quetzalcoatl, a chaoskampf perhaps more so emphasized by Western interpolation and influence. In the case of Khaine, there was a juxtaposition made with Khaine and Morr.
https://en.m.uesp.net/wiki/Lore:Daedraphiles
Both series, Elder Scrolls and Warhammer, have similar ideas about a number of things, and in both series the "Dark Elves" worship Boethiah exclusively or Khaine exclusively at some point in the various editions, so the idea that the "Dark" is associated with monotheistic fervor for a God of many names or forms seems to occur, as it also does in the stories regarding Zaltec. Khaine and Zaltec are associated with Dark Magic, in the case of Zaltec it is called Hishna magic which is then countered with Pluma magic.
In the case of Dungeons and Dragon's "Dark Elves" or "Drow", they are similarly fanatical, but are into Lolth, who is similar to the Elder Scroll's Mephala, and in Warhammer the "Druchii" or their "Dark Elves" have an interest in Ereth Khial, thought to be named after Ereshkigal. Ereth Khial sends "Rephallim" which are named after:
"
There is no consensus regarding the exact vocalization of the name “Rpʾum” in Ugaritic, since the word does not appear in syllabic texts. The first syllable, /ra/, is mostly based on Semitic names from Ugarit, Canaan, Mari and other places written in syllabic text that carry the element Rpʾ. Examples: Ra-pí-ú-um; A-bi-ra-pí; Ya-ku-un-ra-pí; Am-mu-ra-pí; Ra-pa-Ya-ma; Ra-pí-DINGIR and more. It is not certain, however, if the element Rpʾ in these names refers solely to the Rephaim[.] For the nominative case, several readings have been suggested in various studies, such as Rapaʾūma, Rāpaʾūma, Rāpiʾūma, Rapiʾūma and so on.[1]
"
So the things brought up in these games are often heavily inspired by things that have been believed in the real world, and also provide some clues about where the Western authors and minds behind these things position themselves and what they say of the "enemy".
Another important character or entity is "Slaanesh", who also seems to appear in the Japanese Manga "Berserk" as Slan, and has some overlapping features with Boethiah and Mephala. Atharti is Warhammer's "Elven Goddess" of "Pleasure and Seduction".
"
Atharti may be a play on Astarte, the Phoenician goddess of fertility, sex, and war. Her name appears in Ugaritic as Athtart or Attart. After her cult arrived in Kythera -- whose name refers to both a Greek port town and the magical realm of the Greek goddess Aphrodite, many suspect that the two gods are one and the same.
"
Even though most people today, even those who claim to believe in and take the real world versions of these things seriously, seem to actually barely believe, if at all, in any of this stuff, since they do not seem to have a very strong belief in any of it and prefer it even in the most malign seeming forms for the sake of aesthetics in a post-Christian perversion or as "Anti-Christian" both in the sense of a replacement and a counter Christian opposition.
"
Worshippers of Ereth Khial hide themselves amongst the High Elven society of Ulthuan, as they are considered mentally disordered blasphemers for worshipping a goddess who promises the Elves only an eternity of torment and slavery within her horrific realm. [1a]
They perform vile ceremonies entreating their goddess to send the wicked Rephallim to snatch away important High Elf counsellors, military leaders, and mages. They summon the avatars of Ereth Khial with dark rites and set them upon their foes using talismans unique to each victim -- effigies made using the target's hair or blood, or treasured items stolen from the prey's home.[1a]
"
"
Such obsessions must of course be kept secret, for the worship of Ereth Khial is widely considered the sign of a diseased or ill-adjusted mind on Ulthuan. Those marked by the Pale Queen's touch are inevitably exiled or imprisoned should their terrible secrets be laid bare, yet her priests and celebrants have never been entirely eradicated from Ulthuan's shores.[2a]
"
, and anyone can feel free to ask me my opinions on anything they may be interested in asking about.
The two characters mentioned in the title can be looked up along with the possible origins of their names and the etymologies of those, the first being "Aid", the other being:
https://www.abarim-publications.com/Meaning/Cain.html
"
The verb קנן (qanan) isn't used in the Bible but it appears to tell of the weaving of many strands into a dynamic and interlocked network. These strands may be reeds and twigs that a bird weaves into a nest, or it may be acts of trade and routes of commerce that together combine into a bustling economy. Noun קן (qen) means nest, and verb קנן (qinnen) means to make a nest.
Verb קנה (qana) means to obtain, i.e. to acquire or in some instances to create. It's the regular verb for a commercial purchase. Noun קנין (qinyan) describes an item acquired (or created). Noun מקנה (migneh) means cattle (as unit of commerce). Noun מקנה (miqna) means purchase or purchase-price. Noun קנה (qaneh) denotes some herb on a stalk, or any rod, reed, branch- or stalk-like item (in this sense, a plant "acquires" its branches).
The verb קין (qyn), which isn't used in the Bible, occurs in cognate language with the meaning of to fit together, fabricate or forge (often of metal things). In the Bible occurs only the noun קין (qayin), meaning spear. Note that our modern word "franchise" comes from a word that meant spear, and originally denoted a free man, i.e. one who had the authority to bear arms, own property and thus conduct trade. The earliest republican government of Rome was called curia, literally spear-bearers, and the link between bearing a spear or other such ceremonial weapon and a senatorial government (a government by tribal elders) appears to have been pretty much globally understood throughout history.
Noun קינה (qina) denotes a kind of sad poem; a dirge or lamentation, which both had to be fabricated and could, presumably, pierce a person's soul like a spear (which is an obvious Biblical figure of speech; see Luke 2:35). The denominative verb קונן (qonen) means to do a dirge, which could be either to chant or compose one.
The verb תקן (taqan) means to make or become straight.
"
Which connects to something else I was reading about earlier:
https://en.m.wikipedia.org/wiki/Resheph
"
The Hurrians also incorporated him into their pantheon under the name Iršappa, and considered him a god of commerce. Through their mediation, he also reached the Hittite Empire. He was also introduced to Egypt, possibly by the Hyksos, and achieved a degree of prominence there in the Ramesside period, with evidence of a domestic cult available from sites such as Deir el-Medina. The Egyptians regarded him as a warlike god, but he could also be invoked as a protective healer.
"
Also Remphan or Rephan and Zaltec, a mixture of fiction and curiosities.
A lot of themes overlap regarding these names, for example, Boethiah is from the Elder Scrolls series of games as a "Daedric Prince", a demon or a daeva in other words, and has to do with themes of division and a faction of elves separating from others, with story points extremely similar to those found in Warhammer Fantasy which have to do with Khaine. Zaltec has to do with similar story points, and division between his "brother" Qotal, similar to what is thought to be the theology of the Zurvanist strain in Zoroastrian thinking where Ahura Mazda or Ormazd is considered the "brother" of Angra Mainyu or Ahriman, but based on any sense of conflict between Tezcatlipoca and Quetzalcoatl, a chaoskampf perhaps more so emphasized by Western interpolation and influence. In the case of Khaine, there was a juxtaposition made with Khaine and Morr.
https://en.m.uesp.net/wiki/Lore:Daedraphiles
Both series, Elder Scrolls and Warhammer, have similar ideas about a number of things, and in both series the "Dark Elves" worship Boethiah exclusively or Khaine exclusively at some point in the various editions, so the idea that the "Dark" is associated with monotheistic fervor for a God of many names or forms seems to occur, as it also does in the stories regarding Zaltec. Khaine and Zaltec are associated with Dark Magic, in the case of Zaltec it is called Hishna magic which is then countered with Pluma magic.
In the case of Dungeons and Dragon's "Dark Elves" or "Drow", they are similarly fanatical, but are into Lolth, who is similar to the Elder Scroll's Mephala, and in Warhammer the "Druchii" or their "Dark Elves" have an interest in Ereth Khial, thought to be named after Ereshkigal. Ereth Khial sends "Rephallim" which are named after:
"
There is no consensus regarding the exact vocalization of the name “Rpʾum” in Ugaritic, since the word does not appear in syllabic texts. The first syllable, /ra/, is mostly based on Semitic names from Ugarit, Canaan, Mari and other places written in syllabic text that carry the element Rpʾ. Examples: Ra-pí-ú-um; A-bi-ra-pí; Ya-ku-un-ra-pí; Am-mu-ra-pí; Ra-pa-Ya-ma; Ra-pí-DINGIR and more. It is not certain, however, if the element Rpʾ in these names refers solely to the Rephaim[.] For the nominative case, several readings have been suggested in various studies, such as Rapaʾūma, Rāpaʾūma, Rāpiʾūma, Rapiʾūma and so on.[1]
"
So the things brought up in these games are often heavily inspired by things that have been believed in the real world, and also provide some clues about where the Western authors and minds behind these things position themselves and what they say of the "enemy".
Another important character or entity is "Slaanesh", who also seems to appear in the Japanese Manga "Berserk" as Slan, and has some overlapping features with Boethiah and Mephala. Atharti is Warhammer's "Elven Goddess" of "Pleasure and Seduction".
"
Atharti may be a play on Astarte, the Phoenician goddess of fertility, sex, and war. Her name appears in Ugaritic as Athtart or Attart. After her cult arrived in Kythera -- whose name refers to both a Greek port town and the magical realm of the Greek goddess Aphrodite, many suspect that the two gods are one and the same.
"
Even though most people today, even those who claim to believe in and take the real world versions of these things seriously, seem to actually barely believe, if at all, in any of this stuff, since they do not seem to have a very strong belief in any of it and prefer it even in the most malign seeming forms for the sake of aesthetics in a post-Christian perversion or as "Anti-Christian" both in the sense of a replacement and a counter Christian opposition.
"
Worshippers of Ereth Khial hide themselves amongst the High Elven society of Ulthuan, as they are considered mentally disordered blasphemers for worshipping a goddess who promises the Elves only an eternity of torment and slavery within her horrific realm. [1a]
They perform vile ceremonies entreating their goddess to send the wicked Rephallim to snatch away important High Elf counsellors, military leaders, and mages. They summon the avatars of Ereth Khial with dark rites and set them upon their foes using talismans unique to each victim -- effigies made using the target's hair or blood, or treasured items stolen from the prey's home.[1a]
"
"
Such obsessions must of course be kept secret, for the worship of Ereth Khial is widely considered the sign of a diseased or ill-adjusted mind on Ulthuan. Those marked by the Pale Queen's touch are inevitably exiled or imprisoned should their terrible secrets be laid bare, yet her priests and celebrants have never been entirely eradicated from Ulthuan's shores.[2a]
"